Now that I had learned the basics, I devoted myself to optimizing the work for the game engine. 

About 3 months passed between this and last job, in which I honed my skills day by day, learning how to texture and model more complex objects. But unfortunately my head was still a mess. There was no clear understanding of the pipelining of projects. There were a lot of small questions. And then I decided to buy another one, which I wanted to get answers to all of my questions and finally figure out the right structure of my work. That I would understand exactly what I would do and what I should get!

Below I present you the result, completed in 1.5 months. 
In this project I:
- Mastered the correct Pipeline of the project
- Learned how to do a good retopology 
- Once again dived into the intricacies of Substance Painter 
- Mastered such software as Marmoset Toolbag and all the conveniences of its baking. 
- Learned how to present my work in this engine.
- And most importantly, learned how to import the project into the game engine

I will be very happy to get your feedback!

The Ancient Altar
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The Ancient Altar

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